This is very important as together with your UA, it practically guarantees you a Pantheon before anyone else. Civ Strategies: Celts. Celts have a strong early-game economy due to their Lumberjack bonus. Due to cheaper Castles (488 stone instead of 650) they can easily make a forward Castle to limit the opponent and give the Knights a fall-back option. Celtic defenses in The Forgotten are greatly improved with their new Castle Age unique technology, Stronghold, that increases the firing rate of Towers and Castles. Sometimes this disadvantage can also be exploited in closed maps like Black Forest against Celts, as late game civilizations can build up their way to Imperial Age if they manage to wall up in the early game and survive. This is even more advantageous if playing with revealed map, as they can quickly find the initial locations of their rivals to steal their sheep. Stärken / Besondere Eigenschaften - Holzfäller sind 15% schneller beim Arbeiten - Infantrie bewegt sich 15% schneller - Belagerungswaffen haben eine 20% ige Feuergeschwindikeit - Schafe werden vom Gegner nicht gefangen, solange diese in Sichtweite der Kelten sind In castle they have those damned cheaper camels fast pikemen!!! The Celts have a forest start bias. Moreover, the in-game. Strategy in general describes a plan to reach a certain goal which is for AoE2 building up a strong economy, train military and defeat your opponents. Their Knight line is indisputably the best in the game, and their Knight Rush is highly effective. Like their neighbors the Britons, the Celts were historically skilled shepherds, and it is much easier for them to steal their enemies' Sheep. For 7-11 year olds. Make houses (build 2 houses at the start) Scout your map, you need to find your 8 sheep and 2 boars. (for more tips, check out our AOE 2 tips) The Game Settings . Celts are the best in dark age warfare, there is no way you can compete against those fast militias!!! However, their late game economy is slightly below average due to missing Crop Rotation. Their infantry move faster than those of other civilizations and their unique unit, the Woad Raider, is the fastest infantry unit in the game. Similar logic can apply to their bulkier Rams when facing archers and with Scorpions when facing masses of infantry. Their use in later stages of the game is usually only considered in special circumstances. Also, as Onagers are a counter to masses of archers and densely packed slow moving units, civilizations that either rely on archers (like Mayans, Vietnamese, and Britons) or civilizations that rely on masses of units (like Malay and Goths) will have trouble against Celtic Onagers. And in Imperial those damned 405 HP siege rams, in witch they put full halberdiers, 11!!! The Franks are fairly average until the Castle Age. The Celts have very good infantry units with a major advantage in their faster movement speed. As their infantry relies on movement speed to get an advantage, and not on brute force, numeric superiority, or resilience, they may fell apart against other prominent infantry civilizations like the Aztecs (whose infantry have more attack and they also have the Jaguar Warrior as a counter for infantry), Vikings (who have bulkier infantry), Malays (whose gold-free Two-Handed Swordsmen and Karambit Warriors can outnumber the Celtic infantry), Japanese (whose infantry attacks faster, and the Samurai can easily counter the Woad Raiders), and Slavs (whose infantry can deal trample damage after researching Druzhina). Defensively they are average, lacking many defensive upgrades, especially Architecture, and Bombard Towers. Being the official tutorial civilization, the Celts are recommended for newer players due to the Celts being a straightforward civilization with strong synergy with their civilization bonuses (faster woodcutting rate, faster firing and producing siege), their unique tech, and an infantry bonus with an infantry unique unit. This also gives the Celts a second advantage in Trash Wars, as the Champion is considered a counter to almost all trash units, as well as being better suited to counter siege units like their castle counterpart, the Woad Raider. Historically, the Celts were a Central European people spread throughout much of Europe, in places covered by modern southern Germany, Spain, France, Great Britain, and Ireland. Woad Raiders make great raiding units due to their speed and attack bonus against buildings, and Halberdiers are good for protecting Siege, since they are better equipped to keep up with Cavalry than other civilizations because of the speed bonus. https://www.forgottenempires.net/age-of-empires-ii-definitive-edition/civilizations/celts, https://ageofempires.fandom.com/wiki/Celts?oldid=292546. Yes. In this article, I will show you a strategy that will give you the skill to finally beat the AI! A friendly reminder: The goal is to have a deep insightful strategic/high level discussion. I guess the main point to fight them is early Imperial Age. This thread is archived. They also get an advantage in the Fortress map, as Stronghold also benefits towers, and in that map there are several towers pre-deployed. This video covers the Celts bonuses, unique unit/tech, and tech tree. A Celt player must be sure to keep multiple Siege Workshops up (preferably at least four) since Siege is slow to create. In the Feudal Age, Celts can do more or less whatever they want, although Infantry are the go-to option since they keep their value even in the later ages. Age of Empires II allows you to play 13 different civilizations, each with different unique units and architecture. In the Feudal Age, Celts can do more or less whatever they want, although Infa… Architecture Version: Age of Empires II DE Hotfix 43210. It is very likely the Celts have Paladins either as a gameplay balance purpose, or to reflect Irish and Scottish dependence on French knights as mercenaries to fend off the English. They are also effective against siege weapons and are useful for destroying meddling Trebuchets. Despite so, they still lack Architecture, Bracer, and Bombard Towers, though this new improvement make their defense better. Their bonuses are pretty solid and they are a reliable choice to pick on any map. The Fast Castle strategy is certainly not foolproof, and it's not going to work in every game. Despite the fact that their lumberjack bonus indirectly helps in naval encounters, this advantage may be short-lived as this also means they deplete the wood on the islands they control faster. They also have access to all siege weapons (Siege Rams, Siege Onagers and Heavy Scorpions) which offers a faster attack speed. When playing a random map game against the computer, the player may encounter any of the following Celt AI characters: The Western European architecture set the Celts share with the. In regicide mode, they can research Stronghold early to better defend their initial location. This combining with the faster fire speed makes Celtic Mangonels among the most feared siege unit in the game. The Celts are a Western European civilization in Age of Empires II. Even though Bernicia and Wessex comprised both Anglo-Saxon settlers and Celtic natives, the natives likely spoke Brittonic languages (like Old Welsh), related to yet distinct from the Goidelic Middle Irish spoken by the in-game Celts. Celts have a strong early-game economy due to their Lumberjack bonus. They have effective cavalry since in addition to Tarkans they can build Paladins for heavy duty combat and Cavalry Archers for quick ranged support. Stronghold Furor Celtica. Their cavalry is decent but is nothing special since they lack Bloodlines and Plate Barding Armor. The Britons used to benefit from arguably the strongest civ bonus of all; a 50% discount on town centers. Their Monks are among the weakest of all, missing five of ten technologies. Age of Empires II: Definitive Edition can be a daunting game for newcomers, but it only takes some light reading and a few games to get the basics … Age of Empires Series Wiki is a FANDOM Games Community. 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