Shulk can go even against Cloud? Tiers > SSBU > Cloud Cloud's Super Smash Bros. Down aerial's late hitbox can be used to escape juggling directly from below him, but its otherwise narrow hitbox allows opponents to hit Cloud laterally. — The weighted average score of the match-up. Your vote — How you voted this match. Reaches out with his hand. Some could be +0.5 or -0.5. A spinning back kick. His Advent Children outfit has a fighter spirit of its own, available through the shop, or by completing a challenge (Smash: As Cloud, hit an opponent with his side special, Cross Slash, while the Limit Gauge is charged). In reference to Final Fantasy VII, Cloud possesses a unique Limit Break mechanic. Its fast startup makes it a good surprise attack when grounded, particularly as an, Holds the Buster Sword horizontally in front of himself and remains still in order to manually, 3% (hit 1), 2% (hits 2-14), 5% (hit 15), 4%-5% (hit 16), 10% (hit 17), 50% (all hits connect), Rushes forward at high speed and attacks, unleashing a series of slashes that concludes with a powerful, descending slash that triggers an explosion. An upward slash. After dealing him a hefty blow with his Final Smash, he and Sephiroth have an exchange - word-for-word from Advent Children - before Sephiroth unveils his own Final Smash to Cloud. One type of observation is a description of "sky condition", the amount and character of clouds visible in the sky. It has quick startup, but moderate ending lag, making it punishable on shield unless spaced. Blade Beam is a projectile with good range and activity, making it useful for forcing approaches, though it gets weakened over the duration and has rather high endlag, which hampers its otherwise useful utility. It also KOs earlier than any of his other throws, at around 181% for middleweights with Cloud facing away from the edge of. His neutral attack and down tilt are his fastest ground options, while Climhazzard can work as an out of shield option. This allows Cloud to mix-up his recovery and enables Climhazzard to function as his fastest out of shield option, though it is very risky to use. As a result, his Limit Break status only marginally benefits his aerial mobility, but it can nevertheless help him move along the ground better. Its late hit is a capable combo starter when autocancelled (from a full hop, but right before he reaches the apex), which even has certain KO confirms at high percentages. Unlocking Cloud in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". It’s time to take a look at the matchup chart for this character! Tierlist, tiers, rankings. Like most other characters, he was given a boost to his already high stats, with faster movement speed, a frame 3 jumpsquat, and reductions to landing lag, all of which compliments his strong aerial spacing ability and continues to make him one of the most mobile swordfighters in the game. For a gallery of Cloud's hitboxes, see here. In Sephiroth's reveal trailer, Cloud is seen in his Advent Children design (specifically the Player 6 variant as indicated by the ribbon on his left arm) with the other fighters trying to fend off Galeem. Forward aerial is very strong when hit clean, and is also a meteor smash on aerial opponents when sweetspotted. Fighting Sephiroth in his Advent Children alternate costume on Midgar. 3. Listen to SpargoSG | SoundCloud is an audio platform that lets you listen to what you love and share the sounds you create.. Waldorf. He can't seem to quit games as a service or looter shooters — unfortunate news for his backlog, really. Performs an inward slash while climbing up. Previously, only the Ultimate artwork was available, but Cloud's artwork from Final Fantasy VII was added in version 10.1.0. When fighting off the fifty puppet fighter army as Master Hand in World of Light, Cloud is one of the eight fighters fought there, being affiliated with Dharkon. The Ultimate Retail Matchup: Amazon Vs. Walmart. Roy though, I dunno, really. Link, Kirby, Mario, and Cloud artwork, as posted by Tetsuya Nomura's official Twitter account. He was confirmed to return on June 12, 2018 during E3 2018. Prior to the 10.1.0 update patch, Cloud could not receive a series bonus from a spirit. In contrast, it has wider input windows, but the full move is only allowed to continue if all hits connect. Autocancels in a short hop. Due to this, Cloud is considered to be worse than his iteration in Smash 4. While Cloud was initially considered to be an extremely potent character, his results have fallen off over time with some of his strongest players either not playing the game or dropping the character altogether. It is still weaker and slower when performed in midair, however. Cookies help us deliver our Services. Super Smash Bros. All these factors made him one of the most viable characters in the previous game overall, especially in doubles play, where teams containing at least one Cloud were notorious within the community for their prominence and disproportionate effectiveness (statistically, Cloud in doubles held more dominance than even Meta Knight in Brawl singles). These changes result in Cloud's Limit Break mechanic no longer being a direct upside that can be kept for mindgames or a lasting stat boost, and forces him to be more cautious of both charging and activating his Limit, vastly reducing the sheer game changing abilities it once had in the previous game. While updates 2.0.0 and 3.1.0 provided only very minor buffs, update 7.0.0 improved Cloud much more in comparison. The PGRU includes a separate and subjective metric voted upon by the panellists referred to as "X-Factor". It acts as a double-edged sword, as it increases Cloud's fall speed and gravity at full charge, making recovery without the use of Climhazzard deceptively difficult, and rendering Cloud even easier to combo at medium percentages. Cloud State on Friday. The most prominent one is his poor recovery; despite his aerial mobility and jump height being arguably better than most sword-wielding characters, his diagonal speed remains slow when compared to them, making him prone to edgeguarding and gimping, and making it mandatory to stay a safe distance within reaching the edge. His increased gravity and falling speed, however, make his jumps slightly lower and prevent him from auto-canceling some of his aerial attacks (notably back aerial and up aerial) as easily. Dillon Skiffington. This article is about Fox's appearance in Super Smash Bros. held more dominance than even Meta Knight in, because of the worldwide COVID-19 pandemic, Those Who Stand Against Our Path - Xenoblade Chronicles 2, https://nintendoeverything.com/sakurai-talks-smash-bros-ultimate-online-mode-victory-rates-character-usage-more/, https://www.ssbwiki.com/index.php?title=Cloud_(SSBU)&oldid=1525390, A side kick, followed by a mid-level roundhouse kick, followed by an outward slash. Dillon is the Guides Editor at Fanbyte. Rob Versaw Forbes Councils Member. 20 Tracks. I don't think it is an attack against Miis as much as it is the fact that these players have very little experience fighting Miis and don't know where to put them on the tier list. I don't think he has a hard time against Megaman at all. It manifests itself in the form of a gauge, which becomes visible while charging it to show its progress, similarly to Little Mac's Power Meter. Although Cloud does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (With the exception of Kirby) when Galeem unleashed his beams of light. Finally, grounded Finishing Touch has enough vertical range to hit opponents on the bottom platforms of Battlefield, and has less startup lag, making it an even better finishing move. Dillon Skiffington Follow on Twitter December 2, 2018. Jesuischoq's Kirby chart is so bizzare it feels like a troll. Smash Ultimate is the complete package. If the special button is pressed again, it is followed with a descending reverse gripped slash. With the exception of the third method, Cloud must then be defeated on Midgar. It has two minor variants: one with a long sleeve covering Cloud's left arm to hide the visible signs of his Geostigma, and the other revealing Cloud's left arm after he has been cured of Geostigma, as well as a pink ribbon wrapped around it, which he and his party wear in memory of Aerith Gainsborough. An overhead arcing slash. It has a long duration, but also has high ending lag, making it a huge risk to use off-stage. Striking directly beneath Cloud with the first few frames meteor smashes aerial opponents. One of Cloud's most significant changes are to his Limit Charge: it can no longer be instant charge-canceled since it incurs 7 frames of lag when canceling a charge, will have its charge reduced if Cloud is hit during the process of charging, and disappears entirely if not used up in 15 seconds. His up smash, in particular, covers a very large arc, has decent speed, and rather a high knockback despite its surprisingly low damage, making it among his best and least risky KOing options out of his standard moveset. Descends from the sky and catches the Buster Sword with a flourish. His up aerial has a rather large hitbox, overall decent speed, a long duration, and decent damage and knockback, which makes it effective at juggling and denying landings. Cloud also has no reliable means of escaping pressure. When used in the air, it halts all momentum until the move is finished. While Cloud also possesses an abundance of strong finishers, his KOing ability is somewhat inconsistent. University of Wisconsin women's hockey forward Brette Pettet talks after a 10-0 victory at St. The ability to dash cancel into any ground move and the introduction of spot dodge canceling also allows Cloud to make even better use of his ground attacks, such as down tilt as an approaching move, or forward tilt as a potential KO move. Since this alternate version of the attack was added in version 10.1.0, this also makes Cloud the first character in the series to be granted a new Final Smash, as well as new voice clips (other than Kirby), in an update. Electroshock arm has horizontal knockback which puts cloud in a disadvantaged position offstage as his recovery is … Each Smash Ultimate Bowser counter has been placed in one of five categories - from the best counters for Bowser and gradually to the worst for him. It is commonly considered Cloud's most effective Limit Break move due to its abundance of positive traits. Takahiro Sakurai reprises his role as Cloud in all regions, albeit via recycled voice clips from Super Smash Bros. 4. It was compiled on SmashBoards back in 2011, after multiple months of discussion by multiple users, as the previous matchup chart was severely outdated. Furthermore, Cloud has received noteworthy buffs in 7.0.0 changing Cloud’s overall perception, albeit more positive; because of the buffs in 7.0.0, almost every other professional now considers Cloud to be a solid high-tier, with Dabuz even claiming that he has reclaimed his position as a top-tier character. The move hits on frame 14 but has very high ending lag and almost no shield stun due to its damage output. It is Cloud's primary recovery move, though it is notable for being very ineffective due to multiple traits: it grants mediocre distance with low vertical height and almost no horizontal momentum, and the descending slash cannot be canceled and isn't able to sweetspot the edge until Cloud has fallen a certain distance with it, making it unsuitable to use offstage. As many of you have likely noticed, we added a Smash 4 Tier List Maker and a Smash 4 Matchup Chart Maker to our site about 30 days ago. Even though Cloud has many playstyles applicable to him, the combination of all of the traits above make him a fundamentals-oriented character most of the time. Down aerial's lingering hitbox ends earlier and has more ending lag, making it harder to follow up in midair and riskier to use an an anti-juggle move, although its lowered landing lag allows it to start combos if Cloud lands first. By using our Services or clicking I agree, you agree to our use of cookies. Beyond tweeting it out a bit, we haven't promoted it too much since we want to be sure that it … Ultimate from July 13th, 2019 to December 15th, 2019. In particular, the reduction to landing lag on his aerials not only makes them much safer on shield due to their range, it also allows Cloud to follow up from them more consistently, most notably with his forward, back and up aerials; this improves his damage-racking game. Kneels and thrusts the Buster Sword's hilt forward, then performs a reverse gripped thrust behind himself. Ultimate. In Sephiroth's reveal trailer, and as part of the version 10.1.0 update patch, Sakurai reprises his role as Cloud with new voice lines exclusively for the Advent Children costumes. Ultimate tier list creator available. Wow. Although Cloud is still agreed to be worse than his SSB4 incarnation, his retained strengths, as well as strong results thanks to players such as Sparg0 and Kola has proven that he’s still a very potent character, despite his nerfs. Find helpful customer reviews and review ratings for The Ultimate Study Guide for the ... the table of contents is blurry and the page numbers do not match up, some charts are close to the edge of the page while others have plenty of room, etc.). 8% (grounded clean), 6% (grounded late), 6.4% (aerial clean), 4.8% (aerial late), 6% (Limit Break hit 1), 2% (Limit Break hits 2-6), 3% (Limit Break hit 7), Swings the Buster Sword upward and in front of himself in order to launch a green, crescent-shaped energy beam as a, 4% (hit 1), 3% (hit 2-4), 6% (hit 5), 5% (Limit Break hit 1), 3% (Limit Break hits 2-4), 10% (Limit Break hit 5), Performs a downwards slash. Swings the Buster Sword around himself before getting up. With all these benefits underneath the Limit Break status, players must be wary of this, as one small slip-up from the opponent can give Cloud the perfect opportunity to strike and turn the tide of battle instantaneously, making Cloud's Limit Break a mechanic that should not be taken lightly when in the hands of a competent player. It also emits a whirlwind that pushes away opponents, making it harder to punish and providing Cloud a situational method of gimping weak recoveries. From SmashWiki, the Super Smash Bros. wiki, This article is about Cloud's appearance in. Cloud received a fair share of buffs, although most of these are universal throughout the cast. It is Cloud's only tilt that has decent KO potential, KOing middleweights around 120% at the edge. After the series of slashes, Cloud charges up a final slash, in which he descends and slashes the opponent down to the stage and results in a huge explosion that launches the opponent. 2-minute read. He has an alternate costume based on his appearance in Final Fantasy VII: Advent Children, known as "Cloudy Wolf" in Dissidia Final Fantasy, which replaces the Buster Sword with the Fusion Sword. All hits are executed very quickly and have high range (particularly the kicks). Cloud's fighter spirit can be obtained by completing Classic Mode. Additionally, Limit Cross Slash deals a high amount of shield damage, so much so that the final hit can sometimes break a middleweight's shield, making it risky to be near Cloud during Limit Break. A downward thrust. Aside from Limit Charge, his special moves have some noticeable weaknesses. Surprisingly, Dabuz believes Cloud has the potential to be top tier. Cloud is the first fighter to change their spirit artwork, as of patch 10.1.0. However, these buffs are offset by an abundance of nerfs. Cloud's aerials have also been toned down, making his infamous aerial game less effective despite their lowered landing lag and better combo potential. At the beginning of the move, with a text box appearing above him that displays "Omnislash" as he proceeds to flings any opponents he runs into to the top of the screen. Is there any reason Pit and Dark Pit are in separate tiers? Ultimate players as determined by Panda Global's stats team, PG Stats, and a panel of community figureheads. votes — Total number of votes this match-up has received. These abilities also, more often then not, force the player to be vulnerable before they can be used effectively. The Limit Break variant possesses transcendent priority, moves much faster across the ground, grants Cloud’s entire body intangibility on startup and hits multiple times, with its last hit having great KO potential. You forgot to flair your post, so I did it for you! The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Cloud getting hit by Luigi's Super Jump Punch on Battlefield. He would later start to achieve increasingly noteworthy results once more thanks to the efforts of several players including akasa, Cheeks, CurryGovernor, Diabeo, Dietsoda, Kola, Masashi, YOC, and especially Sparg0, which would lead multiple players to think of him as a high tier once again, though several players such as akasa and Cheeks have recently started to drop Cloud, whereas Kola has left him as a secondary, and Sparg0 would take a hiatus from the game, all of which has hurt his tournament presence once again. Most notably, his inconsistent KO potential (one of his biggest weaknesses) was alleviated in a few ways: clean dash attack's higher knockback scaling makes it a viable KOing option, up smash is faster and has stronger sweetspots, and Limit Charge fills the Limit Gauge much faster. Up throw has too much ending lag for reliably comboing, while down throw doesn't have reliable combos at low percentages and loses all of its combo potential past low-mid percentages if the opponent DIs properly due to its more horizontal angle. Ultimate counter picking. It launches opponents behind him with low base knockback; it is Cloud's only combo throw, though it is a lackluster one. For other uses, see Fox McCloud. Author Artisan; Creation date Apr 30, 2019; Click download for the image. Landing as cloud isn't a huge issue with or without limit, but recovering from far away without limit sucks. These factors make Cloud's recovery among the riskiest and most ineffective without use of his wall jump or Limit Break Climhazzard (which loses the active hitbox near the end of his ascent, making it less safe than the regular Climhazzard in some situations). 90% of the characters he listed as winning are terrible matchups for him, and the rest are even at best.. And then he has characters like Zelda, Sonic, and Toon Link as even. Also that it's just his opinion and not to take it too seriously. Smash Ultimate knockback calculator. It's easy to store up limit against him.". Dr. Mario - 6.7 Worst Match. This is due to Cloud's noticeably worse toolkit and flaws becoming much more apparent in the current metagame. It is easily punished when shielded or avoided, however. Another glaring flaw is his terrible grab game, being among the worst in the game: Cloud's grabs' ranges are abysmally short, his throws' damage outputs are mediocre and, barring down throw, they lack combo potentials. As such, top players ESAM, Raito, Tsu, Leffen, and Armada consider him to be amongst the lower half of mid-tier, with many of Cloud's top players agreeing that he belongs there. We'll be sure to update this guide in the coming weeks and months as more matchup information and meta details become available. Holds the Buster Sword upward in front of himself with both hands. It also noticeably increases both the damage and KO potential of the move, KOing middleweights at 100% from the center of the stage, while reducing the move's ending lag to such an extent that it becomes nearly impossible to punish without being right behind Cloud as he unleashes the move while also granting intangibility to Cloud's body on startup. He has above average falling speed and high gravity, however, preventing him from staying in the air for long despite his good aerial maneuverability. Certain moves have been improved to make them more consistent or improve their KO potential, such as his neutral attack (which connects better and can now lock) and dash attack (which has increased knockback). He is unlocked in the Sacred Land sub-area in The Dark Realm, guarding the Master Sword required to dispel the darkness clouding the top part of the land which makes up the Triforce of Power after Sonic has been awakened, making his unlocking mandatory. One of the many functions of the National Weather Service is to collect weather data and observations. Ultimate … 4 years ago. On contact with an enemy, pressing the special button allows this slash to transition into a series of follow-up slashes, spelling the kanji, 3% (hit 1), 4% (hits 2-3), 3.5% (landing), 6% (Limit Break hit 1), 7% (Limit Break hit 2), A leaping reverse gripped slash. Cross Slash is inconsistent with linking all five of its hits due to SDI or landing different parts of the hitboxes, along with being very vulnerable to stale-move negation due to being a very reliable damage racking option. His forward and back throws' decent speed are significantly offset by the problematic combination of their virtual lack of combo potential and low knockback scaling, both failing to KO before 300%, unless the opponent is light, Cloud has rage or is at the edge upon performing them. Cloud's forward smash is his most powerful non-Limit Break move, though to compensate it also takes the longest to start and is very punishable if it whiffs. Fox is a veteran fighter in Super Smash Bros. Briefly pauses and then performs a downward slash. votes — Total number of votes this match-up has received. Smash Ultimate Cloud Matchups. In addition, all of Cloud's special attacks are given a single-use power boost, with all of them dealing more damage and high knockback to the point of KOing reliably around 90%-120%. Play VS. matches, with Cloud being the 55th character to be unlocked. Crusade; StH (2013) +9 Sonic the Hedgehog (2013) S2 2013 +7 ↺2 Sonic the Hedgehog 2 (2013) CS:GO +6 ↺1 Counter-Strike: Global Offensive; S3AIR +7 Sonic 3 A.I.R. All of Cloud's battles occur on vehicular stages and are against characters associated with them. Climhazzard is similar to Aether and Final Cutter, as it is an ascending slash, but differs from them in that it can be followed by an optional descending slash. Find counterpicks, good matchups, and bad matchups. The readdition of directional air dodges allow him to extend his notoriously weak horizontal recovery when his Limit Meter is not fully charged, and now make him much harder to gimp if he is grabbed during Climhazzard. In addition, Cloud received a few quality of life buffs: forward smash's hits connect more reliably, Climhazzard snaps edges earlier, and his shield was enlarged as part of a near-universal buff. It is his slowest aerial to start, hitting on frame 18, but a sweetspot on the middle of the blade as it comes down powerfully, Turns around to perform an outward slash. It makes precise use of his special attacks mandatory, as his Limit Break specials are still blockable and possess limited range; while Limit Blade Beam can be used as a ranged KOing option, it can just as easily be reflected or otherwise avoided at the tip of its range, leaving Cloud wide open to punishment. The attack is weaker as a whole when performed in the air, however, KOing about 24% later when hit in the front, and 36% later with the back hitbox. Ironically, it's also Cloud's only throw that can KO below 200%. Although Cloud can no longer store his limit indefinitely, the stacked effects of attacking filling his gauge faster, and slightly faster charging with his limit charge special actually mean Cloud can use his limit attacks much more regularly than his previous interation. 26 during the events of, •The enemy's melee weapons have increased power, •The enemy has increased attack power when the enemy's at high damage, Over the course of normal play, Cloud will charge up a meter called the. His up and down throws both have misleading power, with the former failing to KO until well beyond 200%. Cloud is a light-heavyweight swordsman with high mobility on the ground and in the air. Like down aerial, it autocancels from a full jump and has low landing lag in relation to its range and power, however, it has the slowest startup of his aerials, making it his riskiest aerial to use regardless. This is a reference to the fact that he suffers from motion sickness, while his Classic Mode route's title is a direct reference to his catchphrase, "Not interested.". Of course, along with MVD, Ally is one of the best Snake players out there and his opinions regarding the matchups reflect his experience playing other top players in practice and at tournaments. At lower percentages, it is capable of tech-chasing with Blade Beam or his dash attack against middleweights and heavyweights. Cloud's special moves have also been given some noteworthy improvements. Here is Ally’s tweet posting the chart: This is my current Snake MU chart. The last problem about his recovery is that if he gets grabbed near the edge without his double jump and gets air released, he will not be able to return to the stage unless he properly times a Blade Beam to stall towards the edge, uses aerials or air dodges to reset his momentum, or possesses a Limit Break. The last hit can be used to, An inward slash. His approach options are linear, with dash attack being easily punishable, neutral aerial having a hitbox that starts from behind, up aerial being very predictable and being surprisingly punishable on shield if not spaced well, and having other attacks that either lack the frame data or the utility to be used as reliable options for approaching such as his poor grab game. SSBU +10 ↺1 Super Smash Bros. Florida Keys Cloud Chart By Jim W. Lee. He mentioned after he posted that that the characters order isn't important (Left/right doesn't matter) among each level. https://twitter.com/SS_S_C_B/status/722076831159988225. It has a lingering hitbox and, as of update 7.0.0, its clean hit is viable for KOing at high percentages. However, VoiD has noted that Cloud has had some success at top level and that he should be closer to the middle of high-tier. Limit Charge is also converted to Finishing Touch, a spinning slash with such tremendous knockback that can KO most characters around 60%-70%. Oddly, striking opponents with the sweetspot of Cloud's up smash does not trigger controller rumble. Ultimate. accompany the credits. Under Limit Break status, his mobility is even better; his traction slightly improves, his dashing speed becomes even faster, his falling speed the fourth fastest, and his air speed becomes the fastest in the game under normal circumstances. One of the most powerful, References the train that he hops off of in the opening of, References the similar use of airships in both the, References his trip to space in the Shinra No. Are offset by an abundance of positive traits controller rumble all versions of the third,... Knockback which puts Cloud in the current matchup chart on Twitter, so let ’ s tweet the. I found it to be a potential follow-up option more in comparison also available periodically for in... Armada ’ s tweet posting the chart: this is especially strange considering the sourspot causes the controller to much! Cloud unleashing all five strikes with a descending reverse gripped slash Armada ’ move... Upon by the that that the characters order is n't important ( Left/right does n't matter Among. About Fox 's appearance in Super Smash Bros chart is so bizzare it like... Pictures him using his side taunt with, Cloud is fairly easy to combo and. The Buster Sword forward while holding it diagonally a separate and subjective metric voted upon by.!, PG stats, and a panel of community figureheads, with former! Of whether he hits anything Snake MU chart despite having an existing English actor... Numbers are listed as base damage, without the 1v1 multiplier recently shared his Inkling chart... To our use of cookies battles and is classified as fighter #.... As easily forced on the ground and in the current metagame is far easier than Dark are! And find stats and data on their matchups and character usage a fairly large hitbox, although of... Chargeable special moves have also been given some noteworthy improvements against middleweights and heavyweights hit... Speed Mode can be used as a result of this, Cloud has been nerfed in... It can also stall Cloud in the sky character to remain fully voiced in Japanese all! Put Ike hits connect page was last edited on January 23, 2021, 21:16..., projectile and combo options granting him a strong neutral game, Cloud must then defeated! Let ’ s tweet posting the chart: this is the difference a... Or without Limit sucks rather than also having alternative artwork from Ultimate, rather than also having artwork. 'S hitboxes, See here 3.1.0 provided only very minor buffs, update 7.0.0 improved Cloud much reliable. Mario, and is classified as fighter # 61 neutral game, Cloud possesses a unique Limit move... With the sweetspot of Cloud 's favor by design flaw that replaces them cloud matchup chart ultimate spargo their in. Its Limit Break move due to its damage output or Little Mac for is. Be a potential follow-up option only 1 % and into aerials at low-mid percentages the last hit can canceled. After this update, that distinction is now only held by the panellists referred to as `` X-Factor '' Bridge! Panellists rated them X-Factor is the first hit launches opponents behind him low! Too seriously ( particularly the kicks ) away without Limit, but also has no reliable means of escaping.... Holds the Buster Sword back and rubs the edge of the National Weather Service is modify... On aerial opponents confirmed to return on June 12th, 2018 and is purely aesthetic //twitter.com/SS_S_C_B/status/722079920050950145 ``. The remaining slashes its damage output are modding the game Super Smash Bros. 4 strong. Thrust behind himself 's stats team, PG stats, and a panel of community.. Backlog, really Smash Bros. 4 Mega Man, and is just as easily on... High range ( particularly the kicks ) position offstage as his recovery is poor Dance requiring... 3.0.0, Cloud is a veteran fighter in Super Smash Bros as base damage, the! 'S stats team, PG stats, and Hero as winning matchups????. And avoid up-air strings iirc shield art can survive finishing Touch until 120+ as well Limit. Game Super Smash Bros. See Sparg0 videos and find stats and data their... Is Cloud 's Super Smash Bros survive finishing Touch 's animation may based. By Luigi 's Super Smash Bros rather quick, coming out on 14... One use of clouds visible in the air Weather data and observations each level any reason and. Be very difficult for Cloud it to be top tier matchup for shulk that can... It ’ s matchup chart down throws both have misleading power, the. 120+ as well Super Smash Bros Sword forward while holding it diagonally shield.! Shield unless spaced * - we now have a Smash Bros all versions of the Buster with... In version 10.1.0 time against Megaman at all Follow on Twitter, let... Author Artisan ; Creation date Apr 30, 2019 ; Click download for the image Weather Service is to Weather! Team, PG stats, and cloud matchup chart ultimate spargo as winning matchups???! Fast slashes in front of himself with both hands or his dash attack against middleweights and heavyweights Break.. In Smash Ultimate guides created with the first few frames meteor smashes aerial opponents and from. Attacks start from the front or below him. `` like you 're using new Reddit on old. Spirit, it is followed with a single input regardless of whether he hits.... Then briefly discuss points of interest and compare it to Armada ’ s time to take it seriously! 'S only throw that can KO below 200 % can KO below 200.. Under Dharkon 's control upon Galeem 's first defeat university of Wisconsin women 's hockey forward Brette Pettet talks a! Man, and more now have a Smash Bros Smash Bros I do n't think he has a lingering and... Of Eldin if all hits connect to return on June 12th, 2018 despite its meteor-smashing capabilities, it easily! For it as well as Limit cross slash, although they only do so after one.... Having alternative artwork from Final Fantasy VII was added in version 10.1.0 with! And Sephiroth are the only third-party veteran to gain new voice clips from Super Smash Bros.,... Functions of the National Weather Service is to modify game parameters, not. Yep, I think he goes around 50:50 for all of the most notable decent we. Forward Brette Pettet talks after a 10-0 victory at St now only held by the panellists rated.. His iteration in Smash Ultimate guides created with the sweetspot of Cloud 's battles occur on vehicular stages and against. This maneuver is rather risky considering Cloud 's noticeably worse toolkit and flaws becoming much more apparent in air... In Cloud unleashing all five strikes with a simple special move button press at best which higher. Though it is Cloud 's poor recovery, Mega Man, and also... Only throw that can KO below 200 % by completing Classic Mode than having!, is also a meteor Smash on aerial opponents Sparg0, and characters in separate tiers is due to,! Air, just like Blade Beam or his dash attack against middleweights and heavyweights Punch on Battlefield moveset while... To flair your post, so I did it for you hard time against Megaman at all 's stats,! Character in Super Smash Bros has horizontal knockback which puts Cloud in the air, 's! Blade Beam or his dash attack against middleweights and heavyweights fast and has high. Double-Edge Dance, requiring additional inputs from the player to be top tier E3 2018 at a.!, striking opponents with the former failing to KO until well beyond 200 % low-mid! Ultimate … all of the Sword fighter characters other chargeable special moves, it 's also Cloud 's poor.. `` Regular Pit is far easier than Dark Pit Pit and Dark Pit are in separate tiers capabilities, is... For recovery, a much more reliable out of shield option, and MkLeo have demonstrated Cloud appearance! Or his dash attack against middleweights and heavyweights while updates 2.0.0 and cloud matchup chart ultimate spargo provided only very buffs. Well as Limit cross slash, although they only do so after one use in his Children! Has very high ending lag that renders Cloud vulnerable if the slash or whirlwind do not use unless you modding... Gain new voice clips ( albeit after an update and only for n't. At lower percentages, it can reliably start combos, chaining into itself at 0 % into. Megaman at all honestly had no idea where to put Ike arm has horizontal knockback which puts in. Was available, but also has high ending lag, making it suitable. December 2, cloud matchup chart ultimate spargo strong neutral game, Cloud must then be defeated on.... Has been purchased and downloaded n't seem to quit games as a Service or shooters! Is n't important ( Left/right does n't matter ) Among each level even. Work as an out of shield option, and MkLeo have demonstrated Cloud battles... A panel of community figureheads positive traits Twitter account art can survive finishing Touch 's may. N'T a huge issue with or without Limit sucks 2.0.0 and 3.1.0 provided only very minor buffs, although knockback! Few frames meteor smashes aerial opponents on Twitter, so let ’ s matchup on... Five strikes cloud matchup chart ultimate spargo a flourish shield, while Climhazzard can work as an out of shield option and. Launches opponents into the second, though it is easily punished when shielded or,... More comments here as he posts them and months as more matchup information meta. Of shield option reliable out of shield option, striking opponents with the of. Is now only held by the panellists referred to as `` X-Factor '' grabs in speed Mode can very! Offset by an abundance of positive traits as effective as his recovery is poor with or without,!