Know it, love it, embrace it. Those smaller primates used to traveling quickly through trees make great burglars and sailors, while gorillas and chimpanzees make better mercenaries and berserkers, charging into foes with terrifying force. In combat, as in most things, reptiles rarely show anger or passion, instead pursuing their goals with cold, emotionless drive, their expressions nearly impossible for other creatures to read. The Giant Frog has average speed and a matching swim speed. More than one careless druid has found her awakened animal companion refusing to follow instructions, leaving to pursue its own goals, or even seeking vengeance for its former âenslavement.â. In combat, most large animals gravitate toward brash, volatile tactics, becoming barbarians or fighters who enjoy wading into battle before thinking. Animal companions have a limited list of skills unless they have 3 intelligence, and with only 1 skill rank per hit die you don't have a lot of skills to throw around. Level 7 brings more natural armor, totalling an impressive +7, as well as large size, making it a viable mount for medium creatures. One of the very few animal companions to get additional speed, level 4 adds 10 feet to the Giant Chameleon's move and climb speed, some natural armor, and some small ability score improvements. At medium size, this is an impressively large fish. Recent Changes Your GM may see the hazard in offering 20 foot reach to large creature, but even 15 foot reach is quite generous. With Agile Maneuvers and a little help, the Hyena can still be an effective tripper, but will need a lot of help to deal any meaningful damage. Expert Climber allows it to climb (at half its land speed) on any vertical surface, which is effectively a slow climb speed. The ability score improvements are nice, but still not enough to make this a orange choice. Though it isn't explicitly stated in the rules, your DM may allow you to take Multiattack earlier, and replace multiattack at level 9 with another feat instead. | Design Finder 2018 Even with these improvements, be sure to invest in armor and other defenses to keep you ape alive. With this much versatility, and viability from level 1, the Elephant is an excellent choice for nearly any character and nearly any situation. The Ankylosaurus has worse constitution and slightly less tail slap damage, but considerably better natural armor. You may be able to use it as a mount if your DM is nice enough to let you sit between the Stegosaurus back frill/spine things, but that may be a bit of a stretch. 4th level brings medium size, and a net loss to AC. A big, scary, prehistoric predatory whale. The Pteranodon screams flying mount to me, but does so with the flimsy lungs its 8 strength and 10 constitution indicate. The Pathfinder Society Organized Play FAQ includes an FAQ entry on which animal companions can use which types of magic items. Heightened (8th) Level 11. Because it's a vermin, the giant beetle has no intelligence score, and can never get any particualrly useful feats. Sadly, that's really all that they bring to the table. Pathfinder 2E Pathfinder 2e: ... No more casually throwing half a dozen monsters higher in level than the party at them AND THEN starting the double deadly encounter... just to see the heroes eat everything for breakfast and, a short rest later, ask for more!) Some choices have interesting combat options like Grab and Trip which can provide additional utility in battle. It also gets a little bit of natural armor, and has enough constitution to keep it standing. Prerequisites: Animal Companion. The Iguanodon only gets on claw attack, which is dissappointing, but it gets to put 1.5 strength behind it. At 7th level the mantis grows to Large size and gets all of the typical size changes. The roc also gets three primary natural atacks, but with so little constitution and strength, it won't do much damage. Be sure to boost their intelligence to 3 so that your Ape can take Stand Still if you need them to serve as a defender. The Big Cat has better Strength, Grab, and Rake, while the Velociraptor has two extra attacks. Orange: OK options, or useful options that only apply in rare circumstances 3. The Giant Spider has average move speed and a matching climb speed. 7th level brings Largse Size, which puts some much-needed damage behind the Wasp's sting, and improves the poison DC by 2. Combined with the Triceratops gore damage, its charges deal 2d6+2d8+3 times strength modifier. An ostrich, for example, could make a reasonable mount. Unfortunately, that's specific to each creature, and Paizo has not provided any official guidance on reach for animal companions. The addition of reach can make them a workable area control defender if you throw combat reflexes on them, but they lack an ability to hold enemies in place. It gets two claw attacks with very little damage, but it also gets Grab and Constrict. Also keep in mind that the Roc does not get Scent. As always, check with your GM and come to a reasonable conclusion before making any rules assumptions or character choices. When I think Grab Striker, I think Constrictor Snake. Druids can use this with spells like Shapechange, but druids get considerably fewer spells with a range of "personal" or "you" than clerics. It doesn't even get a natural armor bonus. Stampede will likely never come up unless you find a way to draw your enemies into herds of cattle, at which point you probably don't need your animal companion. The rhino also gets powerful charge for an additional 2d8 damage (probably plus 1.5 strength), which makes its charges very impressive. Level 4 brings large size, reach, and switches their strength and dexterity. Heightened (6th) Level 7. It has a little of natural armor and great dexterity, but it doesn't have a lot of constitution to back up its low AC. The Tyrannosaurus can most easily be compared to the Allosaurus and the Deinonychus. Sell at the Open Gaming Store! Your travel-sized version is only available underwater, which already makes it a poor choice. They start out small with only mediocre natural armor, and not a lot of strength to put behind their three attacks. DESCRIPTION. No low-light vision or scent, but you get darkvision. While this ability is certainly amusing, it's not terribly helpful. Character Options – Pathfinder Society (2nd edition) Faction Boons – Pathfinder Society (2nd edition) Factions – Pathfinder Society (2nd edition) Glossary – Pathfinder Society (2nd edition) Legacy Backgrounds – Pathfinder Society (2nd edition) | 3.5e SRD Also note that most animals have low-light vision and scent, so we can consider those two senses a base line for animal companions. You conjure an animal to fight for you. The loss of dexterity and the increase size actually make the viper less acurate, and lower its AC, and the viper's constitution only increases by 2, which doesn't provide a meaningful increase to the viper's poison DC. If you need a mount for a small character, consider a Wolf, a Dog, or a Small Cat. Primates: Perhaps the most human in their perspectives, augmented primates such as monkeys, baboons, and gorillas tend to have a wide range of personalities. The Trumpeter Swan is almost identical to the Bird in every way, but is slower and has very slightly less Charisma. At 21 strength, thos natural attacks start to look pretty scary, and the extra constitution goes a long way to improve the ape's defenses. Ability Score Increase (Ex): This allows you to add 1 to any of your companions ability scores. If you want Bull Rush to be part of your overall combat strategy, this is a great option. Its gimick is that its bite attack has a 19-20 critical threat range. Share Spells (Ex): While not particularly useful for druids and rangers, this allows hilarious things like animal domain clerics casting Divine Might on their companion. If it keeps in line with other animal companions with poison, it should deal 1 dexterity damage per round for 6 rounds, with 1 save to cure, and a con-based DC equal to 10 plus the Megalania's constitution modifier. I have seen people ride ostrich, and those are only medium, so it stands to reason that a large Axe Beak might make for a passable mount. Since awaken is not a charm or mind-control spell, there’s nothing to prevent awakened animals from resenting mistreatment in the same way a normal person of their intelligence level would, and they’re no more inclined to be automatically servile than anyone else. 4th level brings some really pointless ability improvements, and adds Filth Fever to their bites, which will likely never matter in a fight because diseases take days to do anything. It has respectable natural armor, strength, and decent constitution to back it up. 7th level brings large size, and not enough natural armor to offset the size change. Level 4 provides very little in the way of improvement. You can decide the specific type of animal (such as lion or snow leopard for cat), but this has no effect on the form’s Size or statistics. Their speed is respectable and their ability scores are acceptable, but their natural armor is weak, and they damage is poor. Clumsy fly speed, no natural armor, and a whole mess of dexterity. The big draw here is the strength damage poison, which is going to have DC of 13 unless you put points into the ant's constitution. It even has two less points of natural armor! Traveller SRD Despite being slightly faster and having a bigger damage die, the Pteranodon is strictly worse the the Dire Bat. It gets a +10 to stealth when still, which doesn't help much with the proactive nature of adventuring. It lacks a land speed, but in the water it's fast and can be a passable grappling striker. The monitor lizard has average move speed, a swim speed to match, and fairly good ability scores for a small creature. Even underwater, this is strictly worse than the Dolphin. Orange: OK options, or useful options that only apply in rare circumstances 3. 4. If you want a bird, get a Bird. Reading it isn't essential, but it may improve your play experience when pets are involved. Animal companions are a key component of druids and rangers, and through archetypes can be components of other classes. The ankylosaurus has 2 intelligence, which makes it easy to make it intelligent, but be sure to invest in its low constitution, and boost it strength to raise the DC on Stun. Considering how much reach the Bestiary's Brachiosaurus has, it's reasonable to assume that a large Brachiosaurus would have 10 foot reach. Their natural armor is very small, but they have good dexterity and constitution. Additional strength, Grab, and Pounce to throw it all behind. The closest that I have found to an official list of rideable animals is the Beast Rider Cavalier's list of mount choices. 214 2.0 Some adventurers travel with loyal allies known as animal companions and familiars. At level 7 the Allosaurus becomes large and gets a all of the usual size adjustments to abilities, adds Grab and Pounce, and probably adds 10 foot Reach. At medium size a bear be a mount for a small character, but keep in mind that bears tend to stand up when they get into fights. 30 foot speed isn't awful, and the Brachiosaurus gets decent natural armor, and a respectable tail attack. The Ranger's most iconic choice, the Wolf is a solid option. However, its damage is still poor compared to several other options, and its lack of reach and a crowd control ability make it ineffective at its only interesting gimmick. Multiattack: If your companion has multiple natural attacks, multiattack is a fantastic feat. The Giant Vulture now has an impressive 20 strength and 2d6 bite, and 18 constitution to back up its poor defensive stats. The Big Cat is a striker. The Velociraptor has a lot in common with the Big Cat. Legal Information/Open Game License, Fan Labs Combined with the hippo's respectable strength and impressive bite damage, it could make a passable overrun mount. With only light natural armor, but 40 foot speed, 3 attacks, and Rake, it's hard to see the Big Cat doing much else. The chameleon has average speed and a matching climb speed. With no Scent, these are mostly only useful as flying eyes. These intelligent flyers are shrewdly calculating and opportunistic, especially when it comes to ensuring their own survival. Herbivores tend to be generally docile but easily spooked or enraged, while predators are aggressive and cunning, constantly seeking social dominance. 1: Races of Nature Unleashed (PF2) December 2, 2020 Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder Second Edition) November 21, 2020 Legendary Planet Player's Guide (Pathfinder Second Edition) November 18, 2020 An ape, even if it were large, would make a poor mount because it does not have a horizontal riding surface to saddle, and the way they move is not conducive to riding. Its big special ability is to make a free trip attempt after it hits with a charge attack. If you can make your companion smart enough to communicate, blindsense makes it a fantastic pet eyeball. Okay, with 3 intelligence identifying spells isn't going to go well, but you get my point. Although the personalities of awakened animals are as varied as those of adventurers, augmented animals often exhibit traits hearkening back to their species. However, it only has 1 base intelligence, which makes it hard to make it intelligent. 4. It also adds Tample, making the Parasaurolophus look like a possible Overrun user. 1. It also has less attacks than a horse, but it gets a spit attack which you might find helpful. It also gets a +4 bonus on saves against disease, not that those matter much. Level 7 improves the natural armor just enough to offset the AC lost from the size increase and dexterity loss, but the improved strength brings some much-needed damage. Pick skills which fit your companions role, and will help them help you. Poisonous creatures might become rogues, ninjas, and assassins, supplementing their own poisons with those of others. Perhaps reflecting their impulsive personalities, primates generally pursue whatever paths seem appropriate in any given moment, and are likely to multiclass, training as anything from barbarians, fighters, rangers, and rogues, to exotic callings such as gunslingers and even magi. This is a nice ambush mechanic for medium or smaller creatures, but with the chameleon's low strength and poor bite damage, it's not going to do much on its own. Unlike most creatures, the Diplodocus doesn't lose dexterity when it moves to Large size. I will use the color coding scheme which has become common among Pathfinder build handbooks. Still, the Dimetrodon lacks any real interesting abilities, and doesn't do enough damage to make it a good choice. This thing is a flying tank. It is strictly superior to the Dog in every way except public relations. The Tortoise has only a 10 foot move speed, but has good natural armor and constitution. Their natural armor doesn't improve, and the combined size increase and loss of dexterity means that they lose two points of AC. Even with its 2d6 bite damage after advancing, the Elasmosaurus's damage still isn't very impressive. Strength, dexterity, and constitution are obvious choices, but intelligence opens up a lot of options for your companion. This is an exception to the rule that summon spells do not normally allow you to adjust the level of the summoned monsters by applying adjustments or templates to them The Stegosaurus likely also gains 10 foot reach, as the Huge version has 15 foot reach. In addition to being smaller, the Pony has weaker ability scores everywhere except intelligence, and less speed. The Ram is a bull rush with legs. Instead, make use of its new Trample ability to overrun enemies, then use its reach to attack them as they chase you. 7th level brings Large size, a pile of additional natural armor, and about half of the usual ability score improvements for large size. However, the DC for the poison is constitution-based, and with only 10 constitution, the poison won't be doing a whole lot. For a rhinoceros, that might mean sharpening its deadly horn, while a lion might tip its claws with poison and a bison might overrun its enemies with spiked chainmail affixed to its chest. You think the smaller size might at least give it slightly better dexterity. because it is an animal, it has a limited selection of available feats until it reaches 3 intelligence. The Parasaurolophus gets a bit of natural armor, average speed, and impressive dextertiy, but its stats are otherwise poor. | OGN Articles Before assuming that your companion can use any given magic item, check with your GM. At medium size it could be a sturdy, though somewhat slow mount for a small creature. Selecting your animal companion is an important choice, and can have major effects on how your character functions on the table. Its hoof attacks are somewhat lacklustre, but it has 40 foot speed. With some armor, the crocodile can lock down single targets very well. In these capacities, the birds often use their winged stealth to their advantage, taking cover in trees and then striking quickly and silently. The giant ant brings a climb speed to the table, which can make it a good choice for a mount for small creatures at level 4 when it becomes medium. A bipedal dinosaur with a built-in football helmet, the Pachycephalosaurus is a bull rush with legs. I imagine Pathfinder 2e games will take longer to run then D&D 5e. However, it has a slow move speed and doesn't get scent. New Pages | Recent Changes | Privacy Policy, Summoned Creature: Giant Lizard/Monitor Lizard, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. It can serve as a scout or a mount, but damage is not in the dire bat's wheelhouse. These classes do occasionally possess a mechanic or ability that can immediately resolve encounters, but those are rare exceptions. It also gains a poison for which no stats are provided. The Hippopotamus gets good speed, and an impressive +6 natural armorm but its other statistics are really poor. If you increase the Bird's intelligence to 3, it can be a pretty good messenger and scout. Level 7 brings large size, and all of the normal size benefits, including 10 foot reach. The Spinosaurus is about as straightforward as Strikers get. 4. Small, no natural armor, no special move type, mediocre stats, only one attack with poor damage, and its 4th level advancement doesn't meaningfully improve it. Its natural armor is very weak, but it has good ability scores to start with. One of the surest ways to complicate the relationship between an adventurer and her animal companion is to cast awaken on the beast. Ignoring how cool that sounds, and how cool they are as a species, they just aren't a very good animal companion. The turtle also gains Great Fortitude, which would be nice if anyone cared enough to target it with something, but with 10 foot speed and a 1d6 bit, everyone is going to just walk away from the Tortoise's impotently flapping jaws. The Giant Toad closely resembles the Giant Frog, but comes with a different, and more useful set of special abilities. It also has Blindsense, which makes it perfect for locating invisible creatures. [2E] Bonded Animal feat 2E Discussion Bonded Animal allows you to spend 7 days of downtime and attempt a DC 20 Nature check to bond with an animal (one which isn't a companion, familiar or special animal) but apart from those requirements, there isn't really any limit or guideline on what animals … Keep spitting. While in this form, you gain the animal trait. Level 7 brings large size and all of the typical associated benefits. At this size, you might be able to use the Ankylosaurus as a mount. 2. 7th level brings large size, with all the normal size adjustments to ability scores, plus an extra point of natural armor. It has Grab, which would be great if it wasn't small with 10 strength. It also adds a mandible attack which it can use against grab targets, making it even more effective as a grab striker, and Sudden Strike, which allows it to make a full attack in the surprise round, in the off chance that it starts a combat adjacent to a foe. The Snapping Turtle brings an impressive +10 natural armor, but at medium size has poor speed, dismal ability scores, and an insignificant bite attack. 7th level brings alrge size, more natural armor, and enough strength to really improve the Gar's performance with Grab. 7th level brings the hippo to large size, doubles its bit damage to an impressive 2d8, adds all of the ability score improvements that come with large size, and adds Trample. It has paper thin natural armor, but it has good ability scores and a bite with grab. It is immensely fast, and has a primary bite attack that deals a puny 1d6 damage. Based on the other suggestions in the same forum thread which Mr. Brock did not take the time to disagree with, we can reasonably base a creatures reach on the reach of the original creature. Aquatic animals who eschew religion may instead pursue training as druids or bards, or crave the intellectual stimulation of wizardry. As a vermin, it gets Darkvision instead of Low-light vision and Scent, and it has no intelligence score. Offensively, its big option is its poison, which does dexterity damage. Check out this new Pathfinder 2e SRD site with the complete Pathfinder second edition rules, database search, tools, and more! However, it has almost no natural armor, and its ability to actually do damage with grab is non-existent. Blue: Fantastic options, often essential to the function of your character. Lions, tigers, panthers, etc. Blindsense is fanatastic, but because the leach is a vermin it lacks the capacity to communicate. The increased constitution will bring the Stingray's poison DC up to 12, which still isn't great, but that damage is still very impressive. Bison, buffalo, and all manner of horned cattle are represented by the Aurochs. Pathfinder 2nd Edition is HERE!!!! It has no intelligence, it has slow speed, but it has a surprising +4 natural armor. An animal has the following features (unless otherwise noted). Their big appeal is blindsight 120 feet once they hit 4th level, which turns them into very vast, very powerful underwater scouts. It has no natural armor, dismal strength, and only 10 constitution. However, the Stingray begins with low ability scores, so the DC on the poison won't be spectacular, and with only 1 intelligence it is difficult to bring the Stringray's intelligence up to 3. 4th level brings more speed and medium size, but meaningful improvement. The Horse doesn't get Trample, which is disappointing, but with Combat Trained it can still be an excellent mount choice for any character that needs one. Obvious choices like Horses, Ponies, Camels, and Riding Dogs are clearly meant to serve as mounts, so we can try to draw some parallels to make good rulings on what might be allowed to be ridden. It has decent constitution, but its natural armor is low and its strength and dexterity will make it unlikely to hit. A gorilla might choose an enormous club, a chimpanzee a two-handed sword that lets him take advantage of his tremendous strength, and a monkey a hand crossbow or blunderbuss. The Giant Weasel stat entry also mentions that small creatures train them as mounts, which seems like perfect evidence that they could do the same for you. They have no natural armor, but they have impressive dexterity and small size, which makes them good scouts. 1. d8 Hit Die. It has startlingly good constitution for such a small creatures, but is otherwise largely unremarkable. Real boar are only small size, and if you see one in the wild you very quickly run in the other direction and hope it isn't following. Starting at medium size, the Giant Vulture has a little bit of natural armor, mediocre ability scores, a decent bite, and a 50 foot fly speed. None of them is strictly better or worse, so pick one which best suits your needs. Although their gruff exteriors can be off-putting, once an adventurer has earned an awakened reptile’s friendship, it lasts for a lifetime. Coupled with the rather horrifying Gnaw ability, the Giant Moray Eel is a true terror in the water. I did put some elixers and bombs into the backpack but I am still 3 to 4 bulk over. The potential ability to serve as a non-spikey mount makes this an even better option. 7th level is very good for the Deinonychus. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). The Parasaurolophus is a bipedel herbivorous dinosaur which you will most likely recognise for the blunt horn curving back from the rear of its skull. 7th level brings Large size, and all of the usual ability adjustments, but no special abilities of any sort. If you find extra rings of protection, cloaks of resistance, belts of physical ability scores, etc. Many magic items that work for player characters are also essential for your Animal Companion. A mount should meet the following criteria: These are not solid rules, obviously, but they are good guidelines. At medium size this is a very large squid. Its single bite attack also has Grab, but with 12 strength it won't get very far. Pathfinder 2nd Edition Druid Class. At small size this is a smaller predatory cat; an ocelot, a lynx, or something in that range. While this is somewhat boring, it brings the Spinosaurus to an outstanding 26 strength (not counting the animal companion bonus), making all three of its natural attack very, very scary. Red: Bad, useless options, or options which are extremely situational. Avoid the Stand Still feat because it is considerably less effective than Stun. Allowing you to handle your animal companion as a free action allows you to order them around while still taking your full turn. | d20 Anime SRD A bite attack with move speed and a swim speed. 7th level brings the Elephant to large size, improves the gore damage to an impressive 2d6, and adds 8 more to its already respectable strength. It gets decent natural armor, and has very good ability scores, plus a bite attack with Grab. Proficient with its natural weapons only. The Tail Lash ability also allows the Diplodocus to make two attacks with its already impressive tail. Oh, and you could probably ride it now if you're small. Iconic and spiky, the Triceratops seems like a fine mount choice, and makes an obvious charge striker. They are roughly the size of humans (medium), so they could carry a small rider without issue. Another quadrupedal, long-necked, herbivorous dinosaur. The moment the spell takes effect, an animal companion ceases to be a class feature, and instead becomes a personâan NPC whose Intelligence has increased by 3d6 (potentially making it as smart as or smarter than the caster), and who has an increased Charisma score and knows at least one spoken language. Basically a prehistoric armadillo, the Glyptodon has good natural armor but slow speed. I support a limited subset of Pathfinder's rules content, which animal companions can use which types of magic items, Coastlines (warm, temperate), Water (warm, temperate), Any large birds such as eagles, hawks or owls, Forests or Underground (temperate or warm), Forest (temperate), Swamp (temperate), Underground, Forest (temperate, warm), Plains (temperate), Deserts, forests, plains, or underground (warm or temperate), Marshes or Underground (temperate or warm), Rivers/Lakes, Swamp (warm), Forest (warm), Coastline, Rivers/Lakes, Swamp (temperate, warm), Forest (temperate), Plains (temperate, warm), Swamp (warm), Capable of carrying the rider's weight (Enough Strength to lift the rider), Horizontal riding surface of some kind on which to seat the rider.
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